Please use this identifier to cite or link to this item: http://lib.ndu.edu.ua/dspace/handle/123456789/3608
Title: GAME TECHNOLOGIES OF LEARNING: EXPERIENCE OF USING THE "TANGRAM"
Authors: Losyeva, Nataliya,,
Puzyrov, Volodymyr
Keywords: learning
game technologies
tangram
puzzle
Issue Date: 20-Mar-2024
Publisher: Харк. нац. пед. ун-т імені Г. С. Сковороди. Харків.
Abstract: The authors present the game learning technologies and depict the "Tangram" puzzle, which is a geometric constructor and a game at the same time. Some examples of its application in the training of pre-service teachers are presented.
URI: http://lib.ndu.edu.ua/dspace/handle/123456789/3608
Appears in Collections:ННІ природничо-математичних, медико-біологічних наук та інформаційних технологій

Files in This Item:
File Description SizeFormat 
Psykholoho-pedahohichni_problemy_2024_2 (1).pdf901,79 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.