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http://lib.ndu.edu.ua/dspace/handle/123456789/3608
Full metadata record
DC Field | Value | Language |
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dc.contributor.author | Losyeva, Nataliya,, | - |
dc.contributor.author | Puzyrov, Volodymyr | - |
dc.date.accessioned | 2024-05-07T06:24:18Z | - |
dc.date.available | 2024-05-07T06:24:18Z | - |
dc.date.issued | 2024-03-20 | - |
dc.identifier.uri | http://lib.ndu.edu.ua/dspace/handle/123456789/3608 | - |
dc.description.abstract | The authors present the game learning technologies and depict the "Tangram" puzzle, which is a geometric constructor and a game at the same time. Some examples of its application in the training of pre-service teachers are presented. | uk_UA |
dc.language.iso | en | uk_UA |
dc.publisher | Харк. нац. пед. ун-т імені Г. С. Сковороди. Харків. | uk_UA |
dc.subject | learning | uk_UA |
dc.subject | game technologies | uk_UA |
dc.subject | tangram | uk_UA |
dc.subject | puzzle | uk_UA |
dc.title | GAME TECHNOLOGIES OF LEARNING: EXPERIENCE OF USING THE "TANGRAM" | uk_UA |
dc.type | Article | uk_UA |
Appears in Collections: | ННІ природничо-математичних, медико-біологічних наук та інформаційних технологій |
Files in This Item:
File | Description | Size | Format | |
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Psykholoho-pedahohichni_problemy_2024_2 (1).pdf | 901,79 kB | Adobe PDF | View/Open |
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