GAME TECHNOLOGIES OF LEARNING: EXPERIENCE OF USING THE "TANGRAM"
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Видавець
Харк. нац. пед. ун-т імені Г. С. Сковороди. Харків.
Анотація
The authors present the game learning technologies and depict the "Tangram"
puzzle, which is a geometric constructor and a game at the same time. Some
examples of its application in the training of pre-service teachers are presented.
Опис
Ключові слова
learning, game technologies, tangram, puzzle